Mathijs Lehman

Unity Developer | Wroclaw, Poland

Greetings!

Graduate of Creative Media & Game Technologies. I love building playful, performant interactive experiences and polished tools.

Project preview
Some of my projects: Universe Generation

About me

I'm a Unity developer based in Wroclaw, Poland, with a passion for creating and experimenting. I enjoy building games and tools from scratch, exploring new ideas, and improving the things I use every day.
Outside of work, I'm into gaming and custom keyboards - I like tinkering with hardware and trying out new setups just to see what's possible.

Experience

Push Gaming

Junior Game Client Developer (Full Time) • Poland • Mar 2025 - Present

• Fast-paced prototyping for new game concepts and features.

• Supported library transition from Pixi v6 to Pixi v8.

• Contributed to development across 5+ games.

PixiJSPrototypingGame Client

EY Poland

Executive Assistant with Dutch (Full Time) • Wroclaw, Poland • Nov 2024 - Feb 2025

• Supported 10+ clients with day-to-day coordination.

• Tutored AI by giving workshops to 30+ employees.

• Automated parts of the workflow through Microsoft Power Automate.

Power AutomateAIWorkshops

Projects

Digital Twin Cities

Built with Unreal Engine 5 in collaboration with SmartCities (Saxion University). A simulation for designing smarter cities with daily needs within reach of citizens.

UE5BlueprintsCitySimC++LeadTeam

Pass The Gass

Space tycoon built during an exchange at OAMK. I implemented procedural universe generation with varying resources, danger, and travel risk.

C#UnityGenerationMobileGroup
Words in Progress

Internship

Worked on an RTS in late development, improving pathfinding and team assignment; later improved adaptive UI for Words in Progress for ultra-wide to portrait.

C#UnityRTSUIMobileGamious
ML Agents in Flappy Bird

AI Plays Classic Games

Using Unity ML-Agents, I trained agents for Snake, Flappy Bird, and Dino Runner with parameter sweeps to optimize learning.

C#UnityMLSolo
OpenGL Height Mapping

Height Mapping Terrain

A flat terrain mesh displaced by a height map with recalculated normals and lighting for realism.

C++OpenGLShadersSolo
Path tracing reflections in Unity

Ray Path Tracing

Unity scene with path tracing to model light bounces and reflections with up to 10 bounces.

C#UnityShadersSolo
TCP chatroom

TCP Chatroom

Unity chatroom using TCP with commands like proximity whisper and avatar skin changes.

C#UnityNetworkingSolo

Skills

Languages

C++ C# Python HTML CSS OpenGL SFML

Software

Unity Unreal Engine Git VS Code