Push Gaming
Junior Game Client Developer (Full Time) • Poland • Mar 2025 - Present
• Fast-paced prototyping for new game concepts and features.
• Supported library transition from Pixi v6 to Pixi v8.
• Contributed to development across 5+ games.
Unity Developer | Wroclaw, Poland
Greetings!
Graduate of Creative Media & Game Technologies. I love building playful, performant interactive experiences and polished tools.
Junior Game Client Developer (Full Time) • Poland • Mar 2025 - Present
• Fast-paced prototyping for new game concepts and features.
• Supported library transition from Pixi v6 to Pixi v8.
• Contributed to development across 5+ games.
Executive Assistant with Dutch (Full Time) • Wroclaw, Poland • Nov 2024 - Feb 2025
• Supported 10+ clients with day-to-day coordination.
• Tutored AI by giving workshops to 30+ employees.
• Automated parts of the workflow through Microsoft Power Automate.
Built with Unreal Engine 5 in collaboration with SmartCities (Saxion University). A simulation for designing smarter cities with daily needs within reach of citizens.
Space tycoon built during an exchange at OAMK. I implemented procedural universe generation with varying resources, danger, and travel risk.
Worked on an RTS in late development, improving pathfinding and team assignment; later improved adaptive UI for Words in Progress for ultra-wide to portrait.
Using Unity ML-Agents, I trained agents for Snake, Flappy Bird, and Dino Runner with parameter sweeps to optimize learning.
A flat terrain mesh displaced by a height map with recalculated normals and lighting for realism.
Unity scene with path tracing to model light bounces and reflections with up to 10 bounces.
Unity chatroom using TCP with commands like proximity whisper and avatar skin changes.